Three.js/WebGL
Browser-native rendering for voxel terrain, creatures and world effects.
A lightweight web stack for browser-native voxel play and realtime multiplayer.
Security ModelBrowser-native rendering for voxel terrain, creatures and world effects.
Dedicated-ready HTTP architecture for game and website processes.
Realtime multiplayer sync for movement, world deltas and shared activity.
Deterministic world generation with persisted delta changes.
JSON world state today; PostgreSQL and Redis are natural next steps.
Installable mobile web access remains part of the roadmap.